Hey! What makes a good track for F-Zero, the SNES one?
Introductory podcast on Soundvoyager!
Soundvoyager challenges players to orient themselves in and navigate through space using sound alone. What challenges do you face when you can’t see where you’re going—you can only hear it?
I’m looking for a single-player game that’d be good to play with a friend. Doesn’t need to be good, but it should be relatively obscure. Neither of us particularly cared for the last game we cleared, Super Genjin 2, but it was still cool just playing something different.
This time, we’re covering the design space of combat in Terranigma: its breadth and depth.
First up, we’ve got a discussion on the enemy set. How is each individual enemy constructed, and how does it compare to the other enemies? How does it fit in, and how does it stick out?
Then, we discuss a particular move, the dash attack. Does its power flesh out the design space of combat, or does it reduce combat variety?
Looking to gather some COOL DATA on audio-centric games. These are either rhythm games (Rhythm Doctor) or something where gameplay affects music (like Rez or Soundvoyager). I’m looking for small-time games, like games I’d have trouble finding because they’re not well-known. Link me too your indie games, your freeware, or your flash games!
Any suggestions are appreciated!