I feel like coins don’t get their due in games, they are a fabulous thing that serve many purposes and do so beautifully.
They are an incidental item most of the time, a thing that isn’t needed to get through the level, often not even counted towards a collectable goal. They are mostly a shiny item that when you reach 100 will give you an extra life. Yet even in the relatively little value they provide to the player they are the perfect tool for the level designer to use to guide the player through a level. Actually, the fact that they are of very little value makes them more valuable since you can then use them liberally.
It’s easy to take health for granted. Why is it there? Using Shin Nekketsu Kouha as a starting point, we discuss how health informs the ways we play and experience games.
Then, stick around for an interview with Ben Ruiz, combat consultant and designer on the upcoming brawler Aztez. He shares his thoughts on health and mechanical depth in brawlers. (As a side note, some of our discussion relies on his outline of The History of Beat ‘em Ups.)
The Commune crew ponders the nature of player feedback by way of numbers: health and points. Ben Ruiz even joined, lending his thoughts on health and points while also giving us insight on brawler mechanics. Whew! It’s a lot to take in.
Hey so this is a pretty cool new tumblr. A friend of mine had brought it to my attention and I think the whole idea sounds fantastic!
Basically, a Nintendo character is highlighted for 2 weeks at a time and the objective is to send in fan art of that character during the time period. No contest or anything, just a gallery showcasing enthusiastic Nintendo fans.
It’s a simple premise but it sounds like a great way to get Nintendo-creative once in a while. That’s something I can always give the seal of approval for.
The current character is Paint Roller from the Kirby series which is an appropriate way to get a blog like that off to a rolling start. I was little late in posting this because the period to send in stuff ends on the 15th, so if you’re thinking of honoring Paint Roller you better start now!
Beginning in the cave and ending in the uncertain future, Gamer Theory by McKenzie Wark takes us through some of the complex allegories and implications carried by the new medium of our present—videogames. What does it mean to be a gamer or playing the game? What are we playing with or…
i have no idea what this is and i can’t look now so this is a note to myself to do this a good look